Six years building developer platforms. Outside of that: DJing house parties, designing lighting rigs, running events. I want to work on something I'd actually tell my friends about — ideally somewhere "building the platform" and "running the rave" are the same job.
Six years at Neptune Software — I've written the code, done the sales calls, made the training videos, run the community, and now I lead a team of five building the platform intelligence layer behind our roadmap, AI strategy and enablement. I like building things that are technically complex but feel simple to the people using them.
Most of my range shows up in how I communicate. I've written and helped run the Neptune developer community blog — product launches, deep-dives and release announcements.
Years of implementing AI systems inside Neptune, now shipped as a customer-facing product: an AI, prompt-driven app builder — describe what you need in natural language, get a working Neptune app. I helped bring it to market: go-to-market strategy, launch content and the developer-facing story. It's the same "describe it, AI builds it" pattern behind today's AI music tools — I've shipped that category, just for a different kind of creator.
See the announcement →Years of writing and enabling the Neptune developer community. Founded the eLearning and certification channel that grew into the Academy, now run by my team.
Planned, built and deployed the Marketplace — the first SaaS tool embedded and called at runtime across both Neptune editions. Over 100,000 runtime interactions since 2022. Structurally it's the same two-sided problem Splice or Beatport solve for samples and tracks — discovery, licensing, keeping both sides of the catalogue happy.
I lead a five-person team spanning documentation & knowledge architecture, AI product strategy, ecosystem representation, AI innovation and enablement — Neptune's platform intelligence layer, feeding roadmap decisions and working cross-functionally with Solution Consulting, Professional Services, Revenue, Marketing, Support and Engineering.
I love going to events — and I love making them even more. What started as house parties for friends turned into something I now run end to end: booking, lighting design, sound system setup, visuals, logistics, the lot.
It's the same instinct that makes me good at product — take something complicated, sweat the details, make it feel effortless for the person on the other side. This is where that instinct goes when it isn't pointed at software.
LONDON · ELECTRONIC MUSIC EVENTS — THE PRACTICAL OUTPUT
Bringing the fun of the rave into the comfort of our living room — and showing off what you can do when you really commit to an experience. Atmosphere, curation, friends impressed.
I care about good sound. Well-produced, loud and clean — and experiencing it in all kinds of places with all kinds of people. I DJ mostly at my own nights (Home Rave), plus the occasional set further afield — Ibiza, once, and counting. I mix on Serato and Virtual DJ, produce in Ableton, and run my lighting rig through Wolfmix. I want to build my identity in this space. This site is where I start.
Open to product and technical-product roles at companies building for musicians, DJs or live audiences — streaming, DJ software, ticketing, creator platforms. Bonus points if the role also touches data or AI-enabled tools. DevRel and product-marketing in the same space work too.
+ also up for running lighting, sound or production on your event, if that's more your speed.